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Producer Naoki Yoshida, Art Director Hiroshi Minagawa and Localization Director Michael-Christopher Koji Fox talk about the new RPG, the challenge of moogles and much more.
We have a dream team on 16” - Final Fantasy XVI Developer Interview
Final Fantasy 16 Interview: Yoshida and team share new details
As Final Fantasy 16 boss Naoki Yoshida calls it “discriminatory”, is it time to drop the term 'JRPG'?
Final Fantasy XVI interview: Producer Naoki Yoshida and the team on creating a blockbuster RPG
Final Fantasy 14 Director Naoki Yoshida Says Developing An MMO And FF16 Isn't As Different As You Think - Game Informer
Final Fantasy XVI Interview
What's in the FINAL FANTASY XVI demo?
Final Fantasy XVI - a detailed breakdown with producer Naoki Yoshida - Gematsu
Final Fantasy XVI - interview with producer Naoki Yoshida, director Hiroshi Takai, and combat lead Ryota Suzuki - Gematsu
Final Fantasy 16 producer explains why they changed combat for younger audiences - Dexerto
Final Fantasy XVI - a detailed breakdown with producer Naoki Yoshida - Gematsu
Final Fantasy 16 is fully playable, but voice recording and combat fine-tuning are keeping it from releasing
Final Fantasy XVI - a detailed breakdown with producer Naoki Yoshida - Gematsu
Geek Interview: Final Fantasy XVI's Naoki Yoshida (Yoshi-P) Defends Quick Time Events And Embraces The Action Genre Via RPG
Becoming Clive: Ben Starr talks FINAL FANTASY XVI