Buscar
NOTICIAS

Bluepoint: Native Approach Simplifies A Lot of Things vs Checkerboard Rendering on PS4 Pro

Por un escritor de hombre misterioso

Bluepoint Games talked about choosing the native approach for a 1440p framebuffer with temporal injection for the Shadow of the Colossus remake, commenting that it simplifies a lot of things compared to checkerboard rendering on PS4 Pro.

Bluepoint: Native Approach Simplifies A Lot of Things vs Checkerboard  Rendering on PS4 Pro

A gamer's guide to the galaxy: PS4 Pro 4k checkerboard

Bluepoint: Native Approach Simplifies A Lot of Things vs Checkerboard  Rendering on PS4 Pro

Shadow of the Colossus' Studio Bluepoint is Working on Another

Bluepoint: Native Approach Simplifies A Lot of Things vs Checkerboard  Rendering on PS4 Pro

PS4 Pro's Checkerboard 4K Rendering Will Never Look As Good As

Bluepoint: Native Approach Simplifies A Lot of Things vs Checkerboard  Rendering on PS4 Pro

The making of Shadow of the Colossus on PS4

Bluepoint: Native Approach Simplifies A Lot of Things vs Checkerboard  Rendering on PS4 Pro

What is Checkerboard Rendering? How it Works on One X and PS4 Pro?

Bluepoint: Native Approach Simplifies A Lot of Things vs Checkerboard  Rendering on PS4 Pro

Shadow of the Colossus' Studio Bluepoint is Working on Another

Bluepoint: Native Approach Simplifies A Lot of Things vs Checkerboard  Rendering on PS4 Pro

Analysis - The Art of Pixel Counting: How can we tell what

Bluepoint: Native Approach Simplifies A Lot of Things vs Checkerboard  Rendering on PS4 Pro

Bluepoint: Native Approach Simplifies A Lot of Things vs

Bluepoint: Native Approach Simplifies A Lot of Things vs Checkerboard  Rendering on PS4 Pro

Detroit Become Human PC - Native 4K vs Checkerboard Rendering on